![]() Reverb is good on the mid/top end of snare drums with a really short decay and low wet setting, just to make them sound a bit more roomy. Processing included stretching, fading, EQ, distortion, compression, limiting, reverb etc, depending on what I was trying to get out of it. spread the individual hits across separate channels, routed to the correct buses and then gradually played around processing the hits and layering additional hits - mainly dry acoustic drum samples, then processing them. I opened a brand new project using my usual project template, which has buses for kick, snare, perc etc which are all routed into a main drums bus which has some parallel compression and a limiter on it. I took a think break, used a lot of EQ wide bell curves and careful notching to take out the undesirable harmonics and make it sound a bit more balanced overall, then chopped the wav into individual hits. Here's a small clip of the end product - did some other patterns too but they aren't online yet: ![]() Haven't really done it in close to a decade, since using Dr Rex in Reason back in the day. ![]() I recently decided to delve into chopping up breaks again.
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